Hijack Waves
Hijack Waves is a real time strategy game where you take command of a small defense force being overrun by a much superior fleet. Using intelligence units such as spotter planes and radio-jamming boats, you have to break communications between their forces and delay their strike long enough for the support fleet to arrive.
FEATURES:
- Classic RTS control with heavy emphasis on hotkeys
- 3 very different types of units to command
- 4 levels (holy cow)
- Strategy focus on disrupting enemy organization, not reducing them to ashes
- Casualty counter for increased guilt
- Nuclear launch detected
In this conflict, position and knowledge is stronger than the largest cannon!
HOW TO PLAY:
- The enemy communicates by sending signal pulses via relays
- Each time a pulse reaches a sub, their threat level rises
- The pulses lose strength over long distances
- When a sub reaches max threat level, nuclear strike
- Use jammers to intercept the pulses, rendering the subs stranded
- Use spotter planes to detect underwater pulses and subs plus their current threat level
- Use bombers to reduce subs threat level and disperse them
- Hold them off until the fleet arrives (cinematic ending was out of scope)
- The THREAT LEVEL meter will always tell you the highest threat level currently in the water
Made entirely by Juan Rodriguez (Great Oak Games - greatoak.gg) for the Ludum Dare 59, theme: Signal
Featuring music by Tito Viera
| Published | 10 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Juan Rodriguez |
| Genre | Strategy |
| Made with | Unity |
| Tags | Real time strategy, rts |
| AI Disclosure | AI Assisted, Graphics |





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