Punk City 2086
A downloadable game for Windows
Punk city 2086 is just an experiment. A technical demo for me to test out different procedural city generation methods and basic navigation AI. The city is generated in real time by placing a small random amount of hub towers, then connecting them via a road network, then expanding the road network by drawing perpendicular segments and finally placing buildings on the sides of the road segments.
Once the first building is placed, a traffic system comes into play, hovercars are spawned inside the garages where they fly out and proceed to navigate to a random garage, once they reach the entrance of the target garage, if this is not busy, they'll proceed to dock and leave the scene.
Controls:
H - shows hide the UI
Space - switch camera between overview and chase
Tab - switch the POV to a different hovercar
P - spawns a player controlled hovercar
W - Accelerate player hovercar
Mouse - Steer player hovercar
Vehicles were made using AssetForge
Buildings were made using Sketchup
Fantastic music downloaded from Bensound
https://www.bensound.com/royalty-free-music/track/sci-fi
Developed by
Juan Rodriguez
If you are interested in getting the sourcecode contact me at juan.rod707@gmail.com
Thanks for playing!
Juan.
Status | Prototype |
Platforms | Windows |
Author | Juan Rodriguez |
Genre | Simulation |
Download
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